Seamless is a Vanilla Ultimate Doom map taking slot of E1M1 that makes no use of "use" lines. The theme is "base" and the map takes about 15 minutes to beat. It also makes use of more Doom resources than what you'd normally encounter in an Episode 1 map. The goal was to create a non-tedious Doom 1 map which is more difficult in comparison to Doom 2 as the enemies are more bullet-spongy due to the lack of SSG and also because the beastiary is smaller. The music is MIDI version of "Kavinsky - Nightcall".|
Kavinsky, I guess. + SuperGod - testing|
New from scratch|
about 20 hours|
GZDoom Builder, Slade, Emacs|
|Albertoni||Good concept, the fights got some meat to them but aren't too hard. I died twice to the barrel trap before I realized what I had to do, might just be me being stupid. I like how the rooms are very abstract and haphazard. I wish the music didn't sound like a faux-philosophical jokewad though.||x|
Concept -- well executed.
Map flow -- quite good.
Design -- feels like a bunch of rooms thrown together.
Difficulty -- OK, except for two really stupid encounters. (one's with the barrels)
Music -- sucks.
Technical problems -- HOM near the stairs next to the exit; apparently typos in MAPINFO.||x|