Title: SITE459.WAD
Filename: levels/doom/s-u/site459.zip
Size: 55.75 KB
Date: 05/19/96
Author: Rick Clark
Credits: Wad Designers Handbook, by Bill J. McClendon and others. Doom Editing Guide by Jan-Albert B. van Ree. RGCD Faq maintained by Frans P. de Vries. Deathmatch Level Design Guildelines by Brian Kidby and others. Doom Special FX and Tricks by Mark Glenn. Design12.FAQ editied by Tom Neff. John Williston for WadAuthor 1.2. Renaud Paquay for WinDeu 5.24.
Base: New level from scratch
Build time: 80 hrs.
Editor(s) used: WadAuthor 1.2 and WinDeu 5.24 (32 bit).
Bugs: None (I hope.)
Rating: (1 vote)
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Judging by the readme, the author has put a lot of thought and effort into this level. And it was wasted. For 1996 this is behind the curve. Sins are numerous and include wonky textures, dull design, and a wandery layout. The first key is hidden in an non-obvious secret room; there are several long, undetailed corridors that take ages to navigate; there's a small dark maze. Monsters come at you in clumps, but you've got a huge amount of rockets and ammo.x

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