Title: Skull
Filename: levels/doom/s-u/skull2.zip
Size: 37.84 KB
Date: 11/28/10
Author: Rob Morton
Description: My first attempt at creating a Doom level and I think it turned out well.
Credits: Eric Sheir who suggested the teleporter and lift (both hidden as secrets) to help improve Deathmatch play and Harry Reimer for playtesting it with me. And of course Id and the DEU creators.
Base: New level from scratch baby!
Build time:
Editor(s) used: DEU 5.1 and 5.2 and BSP 1.0 (godsend)
Bugs: None I hope. E-mail if you find one.
Rating: (5 votes)
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Smallish stone/tech base with simple design. The fights are decent -- it's easy but there was enough action to keep me interested. Progression is a little unintuitive, just run around until you find your way to the red key (the blue key is not needed for anything but provides a shortcut). All three dimensions are used to good effect. All in all, not memorable but not at all awful. BTW, it's possible to get a plasma rifle quite early on. --2/5x
Very 1994 looking and lots of the map doesn't make sense. By the time you get the plasma there's nothing really left to fry. I was able to grab both the blue and red key at the same time, and I don't think I was supposed to. But I still enjoyed this map plenty, due to the slaughtering and the nonlinear style. 3.5/5, rounded up for the hay of it. NTx
Gameplay is okay, design and architecture is lacking. Yet, there were some elements I really enjoyed. Since it is the first map, 3/5.x

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