Title: Die, bastards!
Filename: levels/doom/s-u/skulls.zip
Size: 61.12 KB
Date: 12/14/94
Author: Lassi Ahola-Huhta
E-mail: ok94ahla@otol.fi
Description: Just kill'em all and get the hell out of there! ...look for the exit carefully, it's there somewhere, not hidden or something. Keys also not behind hidden doors like some a**holes tend to do.
Credits: All guys at ID, Rafael Quinet & B J Wyber for making DEU. Also thanks to my friend Markku "the Lizard", who suggested some improvements for this level - and I even made some of them!
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21
Bugs: I hope there isn't any - I didn't find one.
Rating: (2 votes)
  Spambot check: 8 + 4 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

This is larger than most 1994-style levels, although that just makes it more boring. It's an undetailed beige dungeon with empty rooms, and 169 weak monsters spread quite thinly. Lots of lost souls, which are as tedious and irritating as always. The rudiments of decency are there - traps, some sector lighting - and there's a giant cyberdemon arena that sticks in the mind, but overall it's very very very subaverage and tedious and I hated it.x
Pretty bad, but still a lot better than wads in the worst-ever class. The look is is dull and in some places ugly, and the gameplay is also dull. Not really worth having, unless you're someone like me who keeps every junk wad they come across.x

View skulls.txt
This page was created in 0.00931 seconds