Filename: levels/doom/s-u/storage.zip
Size: 57.68 KB
Date: 05/18/94
Author: Sean R. Malloy
Description: Somewhat moody; subdued lighting. A storeroom full of scattered boxes and monsters for a shootup, plus additional areas to explore, with a couple of puzzles thrown in.
Base: New level from scratch
Build time: 40+ hours
Editor(s) used: DEU 5.0/5.1 beta/5.1
Bugs: An occasional Hall of Mirrors effect around the floating blocks when viewed from the north; the problem is being worked on.
Rating: (10 votes)
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An early warehouse level that eventually becomes something more abstract. The highlight is the outdoor area, which is actually kind of pretty with some colorful structures. The circular soulsphere room is also beautiful. Unusual walkover trigger placement encourages exploration of the storage area. Not great or really good but you can have some fun with it.x
This is really good, especially considering the fact that it was made in '94. Much better than HELIPAD.WAD created just a week before. Also, additional star because I saw NO misaligned textures!x
"Good", what?! You serious? The start-to-crate time on this pwad is awful! 0/5x
Good balance of exploration and action; also it was good to see a storeroom area that was actually fun to play, rather than the usual monotonous ones. It had a look and feel similar to the original Doom stages, which is always a good thing in my book.x

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