Title: Subway11.wad
Filename: levels/doom/s-u/subway11.zip
Size: 25.47 KB
Date: 05/12/94
Author: Greg B.
Description: Some Star Wars, some neatness. Have to to try it once. Main level is like a subway line, with stations. Has some optional puzzles.
Credits: Author of Megawatt.wad for subway idea
Base: New level from scratch
Build time: 15-20 hours
Editor(s) used: Deu 5.0, Bsp 1.1
Bugs: None, they're 'puzzles' :)
Rating: (9 votes)
Download here

Download mirrors: /idgames protocol:

This map is a complete and utter insult. It looks nothing like a subway and most of the map can be skipped, as there is a direct path to the exit once you know where you are going. Textures look awful with misalignments and tutti-frutti. And the only monsters I encountered were zombiemen, the rest of the map seems to be made up of boring pointless corridors. Anyways I am going to give this 0/5 as there really is no point in my opinion of maps you can just rush to the end in.x
This is not one of the classic early pwads; you're thinking of Neal Ziring's "Deimos Subway" (id=594).x
This is one of the classic early pwads. I would have thought that someone who liked Steve Hillage would have better taste, but then RDM is pretty forgettable compared to, say, "Fish Rising".x
What he said. This level sucks.x
This is so old that the author has a university email address. And the level is based on a subway station. I played it whilst listening to "Rainbow Dome Musick" by Steve Hillage, an minor classic of the ambient genre from 1979. Whereas Hillage's album is pleasant, this level is offensive; it is meandering and has lots of very long corridors that go nowhere. The "puzzle" doesn't work if you're too fast, the only monsters are zombiemen (and you have a rocket launcher!).x

View subway11.txt
This page was created in 0.00326 seconds