Title: TechTemple
Filename: levels/doom/s-u/techtemp.zip
Size: 30.6 KB
Date: 08/18/94
Author: Artemis Entreri
Description: You are a special forces commando ordered to UAC's
Credits: Dr. Digital(digital@ccnet.com) for lots of advice and for beta testing it

The creators of DEU for a hella rad(and powerful) DooM editing utility.

And, of course, to ID software for such a rad game!
Base: New level from scratch
Build time:
Editor(s) used: DEU
Bugs: A few textures aren't quit aligned along the X axis, and the one in the secret stairwell isn't Y aligned quite right. In the final room there is one flash of black effect. Sometimes the crushing ceilings stop halfway down(I think I fixed this, but I'm not sure). Once Dr. Digital got stuck on a corner in the first blue hall to the right of the start(this *should* be fixed). Send me E-mail if any others are found.
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

typical 94's map fully functional though repetitive,bland,odd and quite easy...that barrel trap was impressive....play if you like digging oldschool stuff avoid otherwise x
The layout of this small, bare map is very amateurish but gameplay is decent so I'll grade it generously. It starts with an oversized room with lots of crusher traps. However, they are predictable and there are invulns provided for you. It then ends with room-to-room fighting of a grab bag of monsters and is topped off with a Cyber-Mastermind finale. Be careful when going for the BFG (it leads to a dangerous but survivable barrel trap). Not horrible, but not worth your time. Skip it. --2/5x

View techtemp.txt
This page was created in 0.00576 seconds