Title: Training Ground of the Mad Overlord - 2
Filename: levels/doom/s-u/tgmo2.zip
Size: 31.53 KB
Date: 06/08/05
Author: Bruce A. Bacher
Description: I'm experimenting a lot with textures and shadows. I also like BIG rooms.
Credits: Mark W. Strohbeck (for ideas) Vicki Bacher (my wife - for putting up with me and DOOM)
Base: New from scratch
Build time: 100 hours or so
Editor(s) used: DEU 5.0, DEU 5.1, DEU 5.21, DEUH beta
Bugs: Sometimes a Lost Soul will park on the teleporter pad out of the red card room, preventing you from being able to leave. How can I fix this??
Rating: (2 votes)
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This was E4M8 of HEROES.WAD. It is truly horrible, although not 0 star material. It's a confusing, ugly mess of mandatory secrets, awful teleporter puzzles, and unbalanced battles. This wad took 100 hours to make? At least 99 of those hours must've been spent tripping balls. 1/5x
This is from June 1994. Quite near the beginning of this level is a design idea that was very briefly faddish at the time. It's a square grid of teleporters, and you have to work out a path through the grid so that you are teleported to a certain location and not back to the start. It was a terrible idea at the time and all these years later I have no desire to spend any of my time working it out. So cheerio then, map of 1994, fade away into history.x

View tgmo2.txt
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