Title: The Hall
Filename: levels/doom/s-u/thehall.zip
Size: 59.78 KB
Date: 02/16/11
Author: Kevin Eudy
Description: One of my favorites, "The Hall" features an enormous cross-shaped hall that's full of trouble. As soon as you open the first door, you'll be staring down the full length of the ominous hall. The red key will be easy to see, but not easy to get. The large pillars aren't just for decoration, either. If anything seems too good to be true, it probably is . . .
Credits: id software
Base: New level from scratch
Build time: Unknown
Editor(s) used: DCK
Bugs: None
Rating: (8 votes)
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This is an entertaining map from June 1996. I'm not sure if a map from 1996 could be described as retro (instead of just "old"), but it feels like all of E2 squashed into one level, and then made larger. By modern standards you get vast amounts of ammo against a modest load of monsters. Has a clever jumping secret. Would benefit from a Hell Revealed-style remake. Manages to feel non-linear without being completely baffling. Gaunt places in face.x
It's a good fun map with very good monsters/items placement/balance and not-bad map design but I think it's annoying for finding right teleport in red key room. 4/5 -playerlinx
The more I seee of this mapper the more I like him. This one is a real find, one of the best maps I'e played in a while. 4/5x
The map is from 1996. And it is good. A bit of E1 style with some E2 thrown in for good measure. The above review highlights the positives. A very solid map overall. 4/5.x
Whoa, a fantastic map, recovered from the ashes of geocities. This is a large expansive castle style dungeon that includes traps, switch hunt puzzles and more. Never does the gameplay feel tedious and has a very good progressive feel to it, the map really shines in both gameplay, architecture and monster placement. Texturing was also rather good and never did it look ugly, I really enjoyed this one and recommend it to any doomer looking for a new map to play 4/5.x

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