Filename: levels/doom/s-u/thelast.zip
Size: 59.95 KB
Date: 06/06/94
Author: Dave Sawford
E-mail: dws@ras.phy.cam.ac.uk
Description: A fairly large level. No Spider Demons, Cyber Demons or BFGs, just solid Dooming. Strategy is very important.
Credits: Hugh Gibson, Dr S. Gull for playtesting.
Base: New level from scratch
Build time: About 1 month
Editor(s) used: Deu 5.1, Deu 5.2, Bsp 1.1, Reject 1.0
Bugs: None
Rating: (3 votes)
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The maze sucks, and the crusher part before the blue key is glitchy and frustrating as hell.. It's a shame because the rest of the map looks quite good for a 1994 piece. 2*x
What's wrong (or old-fashioned) with the author having a Cambridge University Physics Department e-mail address?x
This is so old that the user has a university email address. The level starts off with a bloody maze, and that destroyed my goodwill. The rest of the level is a lot better, but I was still angry at the maze, which offended my sensibilities. Making a maze with Doom is like putting hay into the petrol tank of a Porsche or driving it at five miles per hour. It is a waste, a throwback to an earlier age.x

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