Title: Theta Base
Filename: levels/doom/s-u/thetabas.zip
Size: 97.56 KB
Date: 03/03/14
Author: Claudio Sapere
Description: A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.
Base: New from scratch
Build time: Two Weeks
Editor(s) used: DOOM BUILDER
Bugs: None
Rating: (10 votes)
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Haha, I had to laught a couple of times playing this chaotic wad apparently made by a secrets lover :-). Considered as a map with a big wink: 4/5. Considered seriously, played @ UV: base looks ok but lacks on technical aspects and gameplay (destroyed by the secrets): 2/5. Overall: 3/5 for the efford. @ Claudio: when using DoomBuilder2, use F4 (Map Analysis Mode) to check your map on a regular base. BTW thing 70 (burning barrel) is not in DooM but in DooM2.x
Tries so hard to be loved that I feel as though I'm kicking a puppy. All the ingredients of a good map are here but everything is slightly off, like own-brand cereal. Many of the texture choices are in poor taste (wooden computer room, anyone?), lighting is too stark (nonsensical in one room), and then there are the pegged door tracks. Texture alignment has been detrimentally automated (last time I checked monitors don't bend round corners - but this is the future). Also, it's "represent" not "rapresent".x
Requires ZDoom: in vanillaBoom you can't get out of the starting room. It's a E1 style base but I feel like it misses all the key features that made E1 good. What you get is a bunch of semi-cramped rooms connected by doors: no large or just memorable areas, no important centerpieces, no cool outdoor views, no expansive secrets, no interesting optional areas or particularly clever progression. It just isn't really that fun to play through. The E1 texturing is here but the rest of E1 isn't.x

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