Title: Terror Mall
Filename: levels/doom/s-u/tmall.zip
Size: 654.54 KB
Date: 07/01/98
Author: David G Shrock
Description: A 4 level episode starting at e3m1 and finishing at

e3m8. Unlike CPHOBOS, all of the secrets here

have better hints to their existance. This episode

has extensive new graphics and is built to look

just like a mall with a new monster. Uses DeHackEd

for new effects such as shooting computers or

windows, the new monster and new text.

For you deathmatch players, I have put in a button

on level 3 that will take you back to level 2 for a

2 level cycle that goes until you are ready to

finish. Then just go to the normal exit.

Unless people insist, this is probably my last

episode/levels for Doom. Let me know what you

Credits: Ryan A. Warren for a few ideas.

Ross A. Warren for music on level 3.
Base: New levels from scratch.
Build time: 110+ hours.
Editor(s) used: DEU 5.2gcc, DMAud, DMGraph, midi2mus, DeHackEd 2.0
Bugs: None
Rating: (12 votes)
Download here

Download mirrors: /idgames protocol:

the grey road mixed with dark lighting gives the spectre an advantage. I really like the first map layout, but I also like the other mall maps. I can't remember e1m7 too well other than a simple map guards by hallway cyberdemons? That sucked. Unfortunately, there mall maps don't really stand too well to time. The new monster graphics are really weird! Oh well. ~2/5x
Getsu Fune
E3M7 has some of the worst progression in a map that I've seen. a number of the sprite changes are dreadful too.x
Legendary E3M7 midix
I think the DEH lump isn't working quite as intended, the inanimate objects scream in pain and bleed when I shoot them. This is from 1994, complete with a BBS texture and everything. It feels old, but it's fun to check out.x
One of the earliest maps I remembered playing as a kid with new graphics/sound/music . Which in turn made it an instant favorite. x
One of the greatest wads that I have played. Brilliant.x

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