Title: Torches.WAD
Filename: levels/doom/s-u/torches.zip
Size: 50.96 KB
Date: 09/14/95
Author: Aaron Veenstra
E-mail: asveenst@mtu.edu
Description: This is the first WAD I've done with the always popular castle theme, so bear with me. This one has lots of torches (hence the name), marble all around and other castle-like features.
Credits: id software, the DEU Team, whoever sequenced the "Closer" MIDI
Base: New level from scratch
Build time: From when I started to when I finished
Editor(s) used: WinDEU 5.24, DMMusic, Midi2Mus
Bugs: None
Rating: (2 votes)
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I like like map, maybe because it's one of the first I ever played. The music probably helps too... There is some strangeness, like the two yellow keys, and unecessary red key, but it's playable and in fact maybe even a bit too easy.x
This is an early castle/dungeon level, although surprisingly it does not have a moat. It's a tedious bunch of rooms one after the other, with uniformly green walls, and an outside bit. You have to explore around and find some keys; there's a red key, although you don't need it. It feels like the first draft of a layout, with a few monsters thrown in to meet a deadline. It's tedious to play, and there's a lot of dull running from one part of the level to another.x

View torches.txt
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