Title: Towers
Filename: levels/doom/s-u/towers.zip
Size: 81.07 KB
Date: 07/20/94
Author: Mike Marino (A.K.A) (the Real) DARKMAN
Description: The BIG BOYS of hell make another go of it by building a tower that goes for Earth to hell and back (my own idea for DOOM!II Not that I'm not looking forward to ID's release). You, a highly skilled dog of war, **at least you should be by now*** are armed With nothing but your own skills and want for REVENGE!!, must see your way into the few rooms of this Monolith of Death, but beware the lords of Hell made sure you had to push the right buttons to get from level to level.

So you set out to find the SCUMBAGS!! who took the lives of your men. Even if It takes you to HELL and back!!!! DM
Credits: (who is my main playtester), my bro Havoc (who I bounce ideas off of), Archer For All the cool .GIF's And a special thanks to all the boys & Girls of LIONware (AMIGA Group)
Base: New level from scratch
Build time:
Editor(s) used: DEU5.2 , BSP (node builder) and viewed with Doom master 2.1
Bugs: The only bug I know of is a hall of mirrors effect when you enter the first room, but that is because of the 16 sidedef rule and I didn't have the heart to change it (sorry!!!)
Rating: (2 votes)
Download here

Download mirrors: /idgames protocol:

So old it has readme that looks forward to Doom II, which was released a couple of months later. On this evidence the author was probably a bit disappointed with the product. This level has some nice architecture, but it's tedious to play - basically three huge circular rings with "hubs" in the middle that have action. Lots of tough monsters and half a dozen cyberdemons, but lots of ammo too, and a large distance to cover, so it becomes repetitive and dull.x

View towers.txt
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