Filename: levels/doom/v-z/visc_2.zip
Size: 73.3 KB
Date: 02/29/96
Author: Ryan Gallimore
E-mail: gjp@fs3.ucc.on.ca
Description: Good playability, cool tricks, neat architecture.
Credits: **Smartiepants (smartiepants@sys440.chatlink.com)** **President, Viscous Software** Peter Plumtre (pjh@fs3.ucc.on.ca) For playtesting.
Base: New level from scratch
Build time:
Editor(s) used: DCK ver. 2.2 (c) Ben Morris (bmorris@islandnet.com) of Zerius Development. (VERY RECOMMENDED)
Bugs: None.
Rating: (1 vote)
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Or was it supposed to be "viscious"? You decide. The text file (a sort of newsletter for this person's BBS / historical fragment) mentions Blizzard's upcoming "Diablo, where you are a theif, this is more of a MYST style graphical adventure, again some really good cutscenes". The level itself is poor; a big square room with some big square rooms accessible by elevators. Much too open-plan, too few monsters, facile puzzles.x

View visc_2.txt
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