Title: Whare15.wad
Filename: levels/doom/v-z/whare15.zip
Size: 47.21 KB
Date: 07/11/94
Author: Mike McGrath
Description: You've recently been sent to work as a temp in a wharehouse. The address is a bit strange... Its in Hell! You discover that a new shipment of demon-spawn has just arrived, you decide to take it upon yourself to make sure they never leave the trailer alive....improvise.
Credits: ID, authors of DEU, BSP, and Reject
Base: New level from scratch
Build time:
Editor(s) used:
Rating: (4 votes)
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Not a bad level for July 1994. Like many of its contemporaries it suffers from gigantism a bit, but hey - it's supposed to be a warehouse. ;) Oddly, there are tons of rockets but the rocket launcher appears only in multiplayer for some reason. Thus you can max out the level almost in half the time it takes for a UV Max if you play in one-player coop mode. Also there doesn't seem to be a way to get the Invul: it's a little to far even for a strafe-50 jump. 3/5 - N_Ax
This is one of those "my workplace" levels. Ironically, this chap seems to have worked in a crate maze. A large and boring crate maze. It's basically two big halls with a superfluous outdoors bit; you pick up the keys and leave, although you don't need the red key. The halls are large but bare and mostly empty. There are two "machines". If you know where to go it takes about fifty seconds to finish. There isn't much gameplay.x
Too big, too dark, too ugly, the doors aren't marked (red/blue/yellow), and the player isn't left with the feeling of having a clear objective to accomplish because it is so huge.x

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