Title: WHITROOM.WAD (White Room)
Filename: levels/doom/v-z/whitroom.zip
Size: 42.91 KB
Date: 04/05/06
Author: Doug Ryerson
Description: E1M1 replacement PWAD. Named for the colour of the exit room.
Credits: Authors of DEU and BSP, MIDI2MUS, and WDMSTR05.
Base: New from scratch
Build time: Did not count, too many
Editor(s) used: DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS
Bugs: One room rendered the HOM effect for no reason and so had to be deleted. Still gives some residual problems (such as lowering the ceiling in another sector). I could not seem to get rid of the problem, however, if your avoid opening the door involved (this door doesn't lead anywhere anyway) then the level runs fine.
Rating: (7 votes)
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Boring. Music is for my kids to sleep. 2/5x
A nice little WAD from May '94. Fun, despite the minor shortcomings mentioned in other reviews, of being easy is probably the most serious. The mysterious "door" mentioned in the Bugs section is linedef 27. It's the doorway between the main room with the three lifts and the curved hallway that leads back to the yellow-key door. You're not likely to trigger it unless you use the right mouse button to run. 4/5 - N_Ax
Mediocre stuff. Confusing layout, boring combat, generally not much fun to play. The new music sounds like it belongs in some generic hentai game more than in Doom.x
This is a decent but dull early level, firmly at the lower end of the middle of the pack for 1994. It's marred by a few oddities. You have to find a secret door to leave the very first room. It's marked on the map, which makes the whole thing seem pointless. You get a chaingun right at the end of the level, after all the monsters are dead; and there's the bug mentioned in the readme - why not simply remove the door? There are only 38, mostly weak, monsters.x

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