Title: Wizard's Rage
Filename: levels/doom/v-z/wizdoom.zip
Size: 33.82 KB
Date: 01/18/05
Author: Anthony "Wizard" Marino and Sal "Washee" Gonzalez
Description: This mission takes us to a far outpost, known as the octagama quadrant.
Credits: id software for making such a great game, and the makers of the editors we used to make this level.
Base: New from scratch
Build time:
Editor(s) used: Renegade DoomEd, DoomCad, and Deu.
Bugs: None
Rating: (2 votes)
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This is dated August 1994. You fight 112 monsters in a relatively imaginative smorgasbord of E2 design elements. It has a non-linear hub-style design, but almost everything else is wrong, though; the fights are routine, it's all hideous, and the author was fond of mazes, flashing lights, and mazes with flashing lights. The vital red key is in a completely unmarked secret that you'd never find without IDDT; the other two keys are superfluous.x
1994 and HOM.....nuff said.x

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