Title: Wizard's Rage II
Filename: levels/doom/v-z/wizdoom2.zip
Size: 137.03 KB
Date: 02/12/05
Author: Anthony "Wizard" Marino and Sal "Washee" Gonzalez
Description: This mission takes us to a far outpost, known as Octa-Gamma, located in the Octa-Major quadrant. The forces of the dark side have taken over the same and transformed it into a nightmarish environment. Your mission, Jim...Ooops! wrong show, sorry! That's about it trooper, as you know, all the weapons are in the base, your buds took 'em all. So remember, use the force Luke, Ooops! nevermind! ;>
Credits: id software for making such a great game, DEU, and BSP
Base: New from scratch
Build time:
Editor(s) used: DEU v5.2 and BSP Nodes Builder v1.2x
Bugs: None
Rating: (6 votes)
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This is from September 1994. The zipfile has a map, which reveals that the level has a hub-type layout. The design is relatively slick for the period, but it's tedious - the various mini-arenas are a mixture of copy'n'paste halls, or they are mazes, or they are copy'n'paste mazes. It is an excruciatingly boring and repetitive level that offended me, more than the typical slapdash 1994 nonsense, because it had had some effort put into it - misplaced effort.x
this has a text file but for some reason its not shown on the site the map itself is a bit mehx

View wizdoom2.txt
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