Filename: levels/doom/v-z/woodhal2.zip
Size: 29.39 KB
Date: 09/12/94
Author: David Damerell
Description: If you liked WOODHALL, you're gonna love this.
Credits: The authors of DEU, BSP and REJECT: and Ian
Base: WOODHALL.WAD, my earlier attempt.
Build time: 20 hours???
Editor(s) used: DEU 5.2, BSP1.1, REJECT.
Bugs: None (optimist, ain't I?)
Rating: (4 votes)
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Fairly good by `94 standards, with textures that are actually well-aligned and complement each other (although you will be seeing almost nothing but wood textures). Gameplay isn't strictly linear, and I like how you'd be led back into old areas with new parts opened up. However, it's far too simple and easy in regards to battles or puzzles/navigation. Recommended only if you're desperate for a non-terrible `94 map. 2/5 -VVx
The initial "great hall" area gives the level a promising-looking start, but the rest of the map is pretty much a bland, maze-ish wooden -place- (it evokes no more specific word). The texturing is consistent to a fault; nearly everything is wood so it becomes very monotonous. Gameplay involves wandering around as areas open up in response to more or less randomly-placed walkovers, and grabbing a couple of keys while fighting a scattering of weak monsters, none bigger than the bull-demon.x

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