Title: Xenomorph 'The complex'
Filename: levels/doom/v-z/xeno11.zip
Size: 77.96 KB
Date: 05/24/94
Author: Daniel Griffiths
Description: Specially designed for D/Match or Co-op. Fight in and around a huge complex building, finding the secret transporters and weapon caches to outsmart your enemy. In single player mode, Fire up Ultra violence, get outside with god mode on and watch the light show!!
Credits: Deu V5.0, Deu V5.1 and all people associated with its development. Damien Frawley for his ideas and beta-testing of the Death match / Co-op version.
Base: New level from scratch
Build time:
Editor(s) used: Deu V5.0, V5.1, Dpaint and Alchemy workshop
Bugs: None, except a few textures might not be perfectly aligned.
Rating: (9 votes)
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decent oldie x
ahead of its time! difficulty is only casual but that's the best difficulty level, after all =Px
Nice atmosphere for '94 but boring gameplay. The author should've built the rooms first and the outside area second so the level design would've been less cramped and repetitive. Also, 1 required secret. 3.5/5 x
The "Doom 2" version included has a missing texture.x
A decent '94 WAD. The replacement night sky graphic, included as a separate file in the ZIP, is more appropriate than the standard E1 sky, IMO. The weapons placement is odd - there is a plasma rifle, but it is right next to the exit. However, you can use a teleport to circumvent key doors (an oversight on the author's part) and exit early. One of the imps (Thing 172) behind the crate barricade has the Deaf attribute set and is out of sight, so you can never kill it, hence 99% kills only. - N_Ax
This is a decent level from long ago. The complex nowadays seems undetailed, but it's still impressively large, and would probably have taxed a 386. The gameplay doesn't amount to much more than exploring a lot of similar-looking grey rooms in a giant building, but it's nostalgic and has a stark beauty of its own.x

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