Filename: levels/doom/v-z/yoho.zip
Size: 59.34 KB
Date: 09/10/94
Author: John Cecere
Description: My friends say that this level is too hard, but if wasn't difficult, it wouldn't be worthwile. It's not one those 'impossible' wads that I've tried. I spent a lot of time with detail too. I hate when rooms look like the textures were thrown together.
Credits: Bill the cat.
Base: New level from scratch
Build time: 3 weeks
Editor(s) used: DEU 5.2
Bugs: I think I got them all out
Rating: (5 votes)
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there's no problem with the blue key, there's even a demo (by the previous poster) to prove it. if you can't get the key your too slow. i wouldn't say its mediocre more like average. 3/5x
Blue key door seems to be bugged, and the map has some annoying design flaws (they don't deserve the moniker "puzzles") that leave the player wandering around lost and confused. Aside from those things, it's a mediocre old wad.x
A good large 94 WAD. Early on the opposition is stiffer than later, but there is a BFG secret for that. A few puzzle that requires some brainwork, like getting out of the chamber with a horde of imps and demons. To get the blue key you must run and run fast. Pretty darn good, look for a max demo of this on DSDA soon. - N_Ax
Play is so-so, design and visual below average but not really bad. There are some puzzles that must be solved to progress. As far as I can tell there is a bug on the blue key door preventing it from opening, so I cut points off.x

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