Title: ZONE3.WAD
Filename: levels/doom/v-z/zone3.zip
Size: 50.48 KB
Date: 02/04/95
Author: Michael Hopkins
Description: See the enclosed Zonerulz.txt. If you don't have it then Email steven right away and tell him you don't have the file.
Credits: Steven Ward, Authors of Deu and BSP, Crash test dummies single for me being able to listen to it through our CD rom, and anyone else I haven't mentioned.
Base: Modified zon3bta2.WAD (original by me)
Build time: Let's just say it's responsible for all my lost sleep
Editor(s) used: Deu 5.1 and Bsp 1.0. Congrats to both authors.
Bugs: Any texture stuff, although I aligned alot of the stuff, paper thin walls are deliberate, don't Email about them.
Rating: (7 votes)
Download here

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Very Buggy, but I liked the construction, on thing I hated was the flashing lights I couldnt play long because of them!x
This is dated August 1994 (the textfiles are from 1993, which is odd). It's really a deathmatch level, an awful one. There are 32 mostly weak monsters. The layout is representative of all that is bad about 1994 map. It's just an overlarge random bunch of polygonal rooms, random textures, lots of flashing lights, almost no doors or stairs or lifts etc. In terms of gameplay, the level looks at you and says "whazzat?". Imagine if the real E1 had been like this.x
Unfortunately 0 (zero) is the lowest score available. Even for a 1994 map, this is awful. 000/5x
The pain, oh, the pain! --0/5x
I've seen far worse, but this is still FUBAR.x

View zone3.txt
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