Title: TechBase 127 >127TECH.WAD< v1.1
Filename: levels/doom2/0-9/127tech.zip
Size: 42.32 KB
Date: 06/23/96
Author: Martin Metzler
Credits: Matthias Metzler for testing Insane LTD for the VERY helpful tip to use ZenNode 0.98a
Base: New level from scratch
Build time: Too long
Editor(s) used: DoomEd 2.6 b4 WinDeu 5.24 DoomCad 5.1 ZenNode 0.98a
Bugs: None (Thanks to Insane LTD)
Rating: (6 votes)
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Oddly, only a tiny part of this level is actually a techbase. I hated all of it. The layout is vintage 1994, with random SS guards, winding staircases, dark mazes, angular walls etc, and it ends with a fight in a pitch-black arena against some arachnotrons - not a problem, because they light up when they shoot - and mancubususes. There aren't any tricks or traps. Bizarre gameplay throws an archvile at you right near the beginning and then builds up to demons and spectres. x
Pros: Lighting makes it tough, Creative tricks and traps Cons: Lots of faulty level design, Probably too easy for Doom veteransx
original but not very interesting. The room is has a very original light effect. x

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