Filename: levels/doom2/0-9/2rfinery.zip
Size: 220.27 KB
Date: 07/11/03
Author: Simo Malinen
Description: Large waste management complex with plenty of exploding barrels and dark hallways.
Credits: id software for creating DOOM.
Base: New level from scratch.
Build time:
Editor(s) used: DEU 5.1/DETH 5.24, ZenNode
Bugs: None, but:

Saving the game might cause Doom to crash. (Save game buffer overrun) This is a very large level with a huge amount of things and details.

If this wad is viewed with any wad-editor you'll be alerted about missing textures. However in this wad *all* such cases are fully intended to create certain special effects (varietes of deep-water effect). You don't need to fix them!
Rating: (9 votes)

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not bad large level maybe a little too easy for veteransx
A long and decent level. However, there is way too much ammo (I probably had an extra 1000-1200 cell on Ultra-violence), which makes the level rather simple.x
cool mapx
Uh, four stars? Why? Poor design and architecture. Non-existent difficulty, there is one fight with Cybie but you have BGF9k and invulnerability sphere so it's too easy. Too many sectors are marked as secret for some weird reason. Ugh.x
I am going to play all the maps made by Simo. Again a great map with average design.x
A very interesting map. Not too difficult but great fun. Recommended.x
Excellent map.x

View 2rfinery.txt
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