There sure doesn't seem to be too many single- player levels being made any more. Why? Is no one playing them because after you figure out where the monsters and keys and weapons are, there's no challenge any more? Well, I've addressed that problem -- this is the first level I've seen (and I've seen a lot of them, kiddies; over 1,700 at last count) with semi-random monster placement. Suffice it to say you won't play this level quite the same way twice. >:)
David Bruni, for putting the Handbook on Compuserve with that great introduction, and for being patient while I finished this level... :) Stephen Hefner, for beta-testing. Hey, bud! Jens Hykkelbjerg, for programming the very best damned reject table builder on the planet. I know you read the .TXT files, so Hi Jens! ;) Sam Taylor, for uploading all my wacky creations (including all three Handbooks!) to cdrom.com. Obligatory nod to all the geniuses at iD. Obligatory nod to the programmer who created the level-editor I use: Matthew Ayres and WADED 1.83.
COMPLETELY new level. Sheesh...
Man, you don't wanna know. 137 revisions...
Waded 1.83 for mostly everything (since it doesn't have an "integrity checking" function, I had to use DEU 5.21 for that), BSP12x for the nodes (best I've ever seen), and RMB21A for the reject table.
There was a warning in the FILE_ID.DIZ, which should have automatically been posted in the description, but I'll say it again: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This level was extensively playtested on a DX4 with 16 megs of RAM (mine), a DX2/66 with 12 megs of RAM (Stephen's) and a 486DX/33 with 4 megs of RAM (my brother's). I would strongly recommend playing this level with no less than 8 megs and 50+ mhz CPU. Otherwise... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Everything else is perfect, though. Believe it.