Title: 9thFloor.zip
Filename: levels/doom2/0-9/9thfloor.zip
Size: 88.23 KB
Date: 12/02/05
Author: Wes Burd Jr
E-mail: Wolfy7769@Aol.com
Description: HELL hath no fury, 9 floors of hell get all secrets soldier boy!

HINT: If you don't find all the switches, you can't get to the exit switch.
Credits: ID Software for such a great game
Base: New Level From Scratch
Build time: Who Know's,Who Cares, It Got Done // !! Well, Maybe A Good 5-6 Months !!
Editor(s) used: WadAuthor Ver 1.3O (The Best Editor I've Ever Used) (Check It Out,Very Easy To Use)

WARM Ver 1.6 ( For Final Node Build ) --- (Excellent Tool) & (Easy To Use)
Bugs: None
Rating: (9 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

This was pretty epic. A bit confusing at the start, but just remember that the one wall of all those switches controls the center area, and try to stay out of the small central slime area with lifts.x
This is dated April 1999. It's horrible. The meat of the level is a puzzle whereby you have to make a lift go up and down, so that you can explore some rooms; but you have to do this over and over and over again, it's maddening and absolutely unentertaining. Then there's a maze that's just a 5x6 grid of octagons, argh. Nonetheless you can end the level by dying in some slime near the beginning, which has sector effect 11 set. I hated it.x
Here's a hint for you: there's a certain sector type that not only damages you but also ends the level once you go below a certain amount of health. Unless you actually WANT people to be able to end the level that way, DO NOT USE IT!x
Un bon tableau que j'ai recommencer 3 fois pour le finir en 32:57 a UV - 4/5 - Eye'x
well well well... Hmmm... Quite interesting, but old design... Yes, new ideas... But too many switches, and a headache to understand how they do their job! But it's a personnal feeling!! 3.5 (no 3, no 4) stars - Jivex

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