Title: One Sector Tag Concept Map
Filename: levels/doom2/Ports/0-9/1tag.zip
Size: 9.98 KB
Date: 06/12/08
Author: Paul Hiebert aka Creaphis
Description: I made this a while ago, showed it to a few people, and then promptly did nothing else with the idea. But, considering the lack of interest in NewDoom's latest contest, I figured that it's time to show it to the world.

This is a small proof-of-concept map, made to show that you can make some interesting maps while only using the sector tags 0 and 1, and no others. This strikes me as a good premise for a mapping challenge - what do you think?

Everything done in this wad should have a vanilla workaround, but this would work better as a Boom contest for the extra capability.

Reviewers: try not to judge this as an actual level. I tried to make it fun for 1-2 minutes' worth of play, but it ain't pretty. It's really just a quickly-assembled technical example, along the lines of counter.wad or slidoor.wad - I can do better, honest!
Base: New from scratch
Build time: About 90 minutes
Editor(s) used: Doom Builder
Bugs: Small texture issues. The door pillars that take a long time to open are NOT a bug - I just made it that way to block the player from a quick exit.
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:

This is an extremely interesting idea. I reckon a megawad in this style would be quite the experience. Thanks for the idea Creaphis! 3 stars. - Obsidianx
A nice yet short wad to play. You could of probably added in a few more things, but it was good. 3/5!-Candle Mx
Not so bad 2.9 out of 5x
Nice idea, but not that fun to play. 1/5 -r_rrx

View 1tag.txt
This page was created in 0.00466 seconds