Title: |
The Abaddon |
Filename: |
levels/doom2/Ports/a-c/abaddon.zip |
Size: |
142.87 KB |
Date: |
01/02/13 |
Author: |
Deepak Dhillon [richter3456] |
Description: |
This is one of the first few map I made for Doom 2 back in 2010. It's a medium sized, hellish themed map which shouldn't be too difficult to beat. This was originally supposed to be part of a PWAD that I am currently working on; but it isn't on par with my other maps anymore so I decided to scrap it and replace it with something else. I'm uploading it on here as a single level WAD and hopefully you guys like it. |
Credits: |
ID for DOOM. |
Base: |
New from scratch |
Build time: |
Probably about a week. |
Editor(s) used: |
Doombuilder 2, XWE, Slumped |
Bugs: |
There shouldn't be any. |
Rating: |
      (14 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Zahid
     | Its A pleasant experience...map design,fights and lightning work are impressive...last fight can be a lot more better... | x | |
Anonymous
     | That's preety fun level too. 4/5 - Optimus | x | |
Anonymous
     | This is a fairly nice map with a very classic feel to it - it's hard to pin down, but something about it feels appropriately chaotic and demonic. I enjoyed playing it. 4/5 - ZZ | x | |
Anonymous
     | Since this is a recent upload (Jan 2013), why not fix those few little errors so the map can be played in PrBoom and other various ports? It's okay to re-upload the same file, as an update to your previous upload. | x | |
Anonymous
     | I thought it was OK. I had fun playing it and that's what matters. It's good for a beginner too.
3/5. -TRRobin. | x | |
richter3456
     | ^Haha, I literally face-palmed myself when I read this. The truth is that this was made when I only really used Zdoom for a source port (hence the sky trick) and lift with tag 0. I played this map in PRBOOM later and realized that I had to actually tag my lift to make it work with other ports; afterwards I went into Doombuilder and did exactly that. Looks like I missed one! Anyway, thanks for the feedback. After 3 years of mapping I've improved quite a bit so future WAD's shouldn't disappoint. | x | |
Memfis
     | ROFL, I load the game, make two steps to the right and suddenly I'm stuck. That has to be a record. Aside from this and a couple of zdoomisms (sky trick in the outdoor area doesn't work in classic ports, also there is a lift with a zero tag (non-fatal)), it's a fine classic style map, the author definitely got the gameplay right with many fun fights and exciting traps. Looking forward to this guy's next wad. | x |
View abaddon.txt
|