Title: The Abaddon
Filename: levels/doom2/Ports/a-c/abaddon.zip
Size: 142.87 KB
Date: 01/02/13
Author: Deepak Dhillon [richter3456]
Description: This is one of the first few map I made for Doom 2 back in 2010. It's a medium sized, hellish themed map which shouldn't be too difficult to beat. This was originally supposed to be part of a PWAD that I am currently working on; but it isn't on par with my other maps anymore so I decided to scrap it and replace it with something else. I'm uploading it on here as a single level WAD and hopefully you guys like it.
Credits: ID for DOOM.
Base: New from scratch
Build time: Probably about a week.
Editor(s) used: Doombuilder 2, XWE, Slumped
Bugs: There shouldn't be any.
Rating: (14 votes)
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Its A pleasant experience...map design,fights and lightning work are impressive...last fight can be a lot more better...x
That's preety fun level too. 4/5 - Optimusx
This is a fairly nice map with a very classic feel to it - it's hard to pin down, but something about it feels appropriately chaotic and demonic. I enjoyed playing it. 4/5 - ZZx
Since this is a recent upload (Jan 2013), why not fix those few little errors so the map can be played in PrBoom and other various ports? It's okay to re-upload the same file, as an update to your previous upload.x
I thought it was OK. I had fun playing it and that's what matters. It's good for a beginner too. 3/5. -TRRobin.x
^Haha, I literally face-palmed myself when I read this. The truth is that this was made when I only really used Zdoom for a source port (hence the sky trick) and lift with tag 0. I played this map in PRBOOM later and realized that I had to actually tag my lift to make it work with other ports; afterwards I went into Doombuilder and did exactly that. Looks like I missed one! Anyway, thanks for the feedback. After 3 years of mapping I've improved quite a bit so future WAD's shouldn't disappoint.x
ROFL, I load the game, make two steps to the right and suddenly I'm stuck. That has to be a record. Aside from this and a couple of zdoomisms (sky trick in the outdoor area doesn't work in classic ports, also there is a lift with a zero tag (non-fatal)), it's a fine classic style map, the author definitely got the gameplay right with many fun fights and exciting traps. Looking forward to this guy's next wad.x

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