Title: Abyssal Speedmapping Sessions: Session 11
Filename: levels/doom2/Ports/a-c/abyspe11.zip
Size: 2.61 MB
Date: 10/31/14
Author: Obsidian Jimmy Unholypimpin Minigunner Mugsy 4shockblast
Description: 6 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Haunted mansion - Catacombs/crypt style thingimajig - Nightmare sequence(think Silent Hill and Cry of Fear)

Minigunner, 4shockblast and Mugsy used the Alfonzo treatment.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map(3 for Minigunner and Mugsy, 2 and 40 minutes for 4shockblast)
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: MAP06 has spawn shooters on it: there's a sizable amount of Monster Destinations but you'll probably end up with stuck monsters in non-ZDoom ports
Rating: (8 votes)
Download here

Download mirrors: /idgames protocol:

Slightly better than your average ASSS, but still bad. MAP05 looks suspiciously well detailed for 2 a map that was made in 2 hours.x
Sorry mates, but as limited build time is no excuse for poor results: 1* + 0 bonus points for the near zero effort. BTW Given the ratings here, maybe it's an idea to try creating some more serious maps instead of this throwaway stuff. Have fun anyway.x
I'd rather eat out the rotten asshole of a roadkill skunk than play this wad, ever again. And I'm dead serious too.x
I had more fun eating dog turdsx

View abyspe11.txt
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