Title: |
Abyssal Speedmapping Sessions: Session 12 |
Filename: |
levels/doom2/Ports/a-c/abyspe12.zip |
Size: |
4.14 MB |
Date: |
12/22/14 |
Author: |
Obsidian Jimmy Unholypimpin Darsycho Mugsy Xaser Scifista42 TheMionicDonut General Rainbow Bacon 40o |
Description: |
10 maps made during the twelfth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- Predominantly liquid flats - FIREBLU exit with a metric ton of Arch-Viles - Circular architecture(Jimmy's pick!)
I think mostly everyone used the Alfonzo Treatment this time around. 0_o |
Credits: |
Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 |
Base: |
New from scratch |
Build time: |
3 hours per map(pretty much) |
Editor(s) used: |
Doom Builder, SLADE3, WhackEd4 |
Bugs: |
None. Unknown on the other hand... |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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walter confalonieri
| very cool maps in this session! Too bad i found myself without any ammo on map01 and map02... uhm, there's also too much archviles for my taste... | x | |
Anonymous
| FOA guys, have all the fun in the world creating this. Having said that, it looks like you were all focussed on special texture use, decoration and heavy monster placement, but forgot to think and/or did not have enough time for thinking about the gameplay. Which is IMHO overall plain awful. 1* because I prefer gameplay far above ambiance, and consider limited build time as no excuse for poor quality. But again: have fun. | x |
View abyspe12.txt
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