Title: Abyssal Speedmapping Sessions: Session 16
Filename: levels/doom2/Ports/a-c/abyspe16.zip
Size: 1.4 MB
Date: 05/29/15
Author: TheMionicDonut - Project Lead 4ShockBlast AD_79 Alfonzo Brezeep SlashBane Fuzzballfox Mugsy NoisyVel
Description: 17 maps made during the sixteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Three themes were made available to the mappers...but the clockwork of this process was nearly jeopardized when Jimmy started his map ten minutes early. We made it work though. The three themes were:

- uacultra texture usage (Fifth anniversary, yo!) - Unorthogon. No 45 or 90 degree angles in the map - Vertical map extravaganza! drop of 512 units features prominently

Jimmy, Alfonzo, Pinchy, walter and shockblast used the full Alfonzo treatment AD_79, TMD, and Breezeep also used the treatment to a lesser extent
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours,
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: Maaaaaybe
Rating: (9 votes)
Download here

Download mirrors: /idgames protocol:

There are some shitty maps in this WAD, but there are also some very good ones. If you filter out the crap, you can have a blast with well detailed, challenging but not annoying and interesting levels. The last two levels are the worst and can be skipped. My note is only for the good levels. The bad ones should be forgotten.x
3 stars because some maps simple sucks.x

View abyspe16.txt
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