Title: Abyssal Speedmapping Sessions: Session 18
Filename: levels/doom2/Ports/a-c/abyspe18.zip
Size: 5.27 MB
Date: 05/31/15
Author: Various
Description: 20 maps made during the eighteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, this time borrowed from the Mayhem series:

- Texture pack: Nick Baker's Recoloured Doom and Doom 2 textures v2 / NB_RECOL.WAD (from 2012) plus "Pinchy's birthday" rule of one 128x128 Easter Egg; no other custom textures! - 2048x2048 playable area (from 2014) - 1300 linedefs (from 2015, tipping hat to 2013)

Breezeep, rf`, AD_79, RottKing and TheMionicDonut used the Alfonzo treatment.
Credits: id Software for Doom II CodeImp for Doom Builder 2 SirJuddington for SLADE 3 exl for WhackEd4
Base: New from scratch
Build time: 30 minutes
Editor(s) used: Doom Builder, SLADE 3, WhackEd 4
Bugs: Um...
Rating: (13 votes)
Download here

Download mirrors: /idgames protocol:

nice map!x
licking ass and taking namesx
A mixed bag, there are some very weak maps here, but there are also some good ones. Abyssal Speedmapping has come a long way in terms of quality since its crap days of the old.x
I'd refrain from rating your own map.x
30 minute build time? :^) Anyways, cool stuff as usual.x

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