14 maps made during the twenty-first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, themed around the work of the late Ty Halderman:
- Dynamic architecture(akin to MAP32 of Icarus) - Gunfire-activated switches - No light levels between 128 and 192
It was also suggested that people use textures from TNT: Evilution. Breezeep, An_Mutt and TheMionicDonut used the Alfonzo Treatment.
Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
New from scratch
2 hours per map(with the exception of Breezeep, An_Mutt and TheMionicDonut)