Title: |
Abyssal Speedmapping Session 24 |
Filename: |
levels/doom2/Ports/a-c/abyspe24.zip |
Size: |
2.46 MB |
Date: |
12/14/15 |
Author: |
TheMionicDonut, Jimmy - Project Lead scifista42 Pinchy walter confalonieri Obsidian Breezeep rf` Sur |
Description: |
18 maps made during the twenty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes after for bugfixing. There is also a congratulatory map at the end and a tuned up version of one of the maps from the session.
This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.
Each mapper had 3 themes to choose from: - Use of silent teleports - Maximum of 4 monster types - Textures and palette from Violence by AD_79
Plus a bonus theme for those who showed up to round 2: - Avoid lines that run parallel to the grid |
Credits: |
id Software for Doom II CodeImp for Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 |
Base: |
New from scratch |
Build time: |
2-4 hours per map |
Editor(s) used: |
Doom Builder 2, SLADE3, WhackEd4 |
Bugs: |
VARKIDS! |
Rating: |
    (9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Pinchy
     | To be fair, OK chaps. | x | |
Zalewa
     | How do you rate something that is all over the place? Some maps are good. I also liked the last one with conveyor belts. Some are bad, like the sex dungeon. There were better speed mapping compilations. | x | |
joe-ilya
     | This was fun, but the boring joke maps ruin it, there are quite a few of those. | x |
View abyspe24.txt
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