Abyssal Speedmapping Session 26|
TheMionicDonut, Jimmy - Project Lead 4shockblast AD_79 alterworldruler an_mutt Astral-Doomer Breezee|
21 maps made during the twenty-sixth Abyssal Speedmapping Session in the space of 2 hours (lol), with 15 minutes for music and texture selection and 15 minutes after for bugfixing.|
This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.
Each mapper had 3 themes to choose from, this time the themes were based on Romero's maps (as he has just recently released a new one): - E1 theme. - Higher tier monsters and weapons! - All vertices on the 32 grid.
Plus a bonus theme for those who showed up to round 2: - Horseshoe layout à la E1M1 (Hangar), or backtrack layout (E3M9, for example).
id Software for Doom II CodeImp for Doom Builder 2 SirJuddington for SLADE 3 exl for WhackEd4|
New from scratch|
2-4 hours per map|
Doom Builder 2, GZDoom Builder, SLADE3, WhackEd4|
MAP03 has some HOMs, and there may be general bugs due to Surreily being megacrap at compiling WADs.|
|DoomLover234||I liked this, also yey I made a map||x|
|Getsu Fune||this was okay||x|
|Zalewa||Excellent map set. This time there aren't any weak maps and some look very impressive for the 2 hour speed mapping limit. Well done, everyone.||x|