Title: Abyssal Speedmapping Sessions: Session 35
Filename: levels/doom2/Ports/a-c/abyspe35.zip
Size: 1.16 MB
Date: 03/26/18
Author: Obsidian - Project Lead TheMionicDonut Pinchy Jimmy NuclearPotato Riderr3 Fuzzball Walter Confalonie
Description: Eighteen maps made during the thirty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:

- Using the Saint Patrick's day texture pack - Mandatory Partial Invisibility - Low friction (slippery) floors

Plus an extra one for those attending the second session: - Moving liquid sectors
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map (with the exception of a few)
Editor(s) used: Doom Builder, GZDoom Builder, SLADE3, WhackEd4
Bugs: MAP18 uses spawn cubes: there's a good chance that monsters may be stuck outside of ZDoom
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