Title: Abyssal Speedmapping Sessions: Session 41
Filename: levels/doom2/Ports/a-c/abyspe41.zip
Size: 524.81 KB
Date: 12/21/18
Author: Obsidian - Project Lead Joe-Ilya Fuzzball Liberation Jimmy Worm318 Pinchy JudgeDeadd
Description: Eight maps maps made during the forty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the mandatory theme of using mandatory Arch-Vile jumps, chosen at random from a list of ten. The second session also had the limitation of having monsters wake up and swamp the player if they fired a shot, also taken from the list.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3
Base: New from scratch
Build time: 2 hours per map (with some exceptions)
Editor(s) used: Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Bugs: None
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