Title: |
Abyssal Speedmapping Sessions: Session 41 |
Filename: |
levels/doom2/Ports/a-c/abyspe41.zip |
Size: |
524.81 KB |
Date: |
12/21/18 |
Author: |
Obsidian - Project Lead Joe-Ilya Fuzzball Liberation Jimmy Worm318 Pinchy JudgeDeadd |
Description: |
Eight maps maps made during the forty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the mandatory theme of using mandatory Arch-Vile jumps, chosen at random from a list of ten. The second session also had the limitation of having monsters wake up and swamp the player if they fired a shot, also taken from the list. |
Credits: |
Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 |
Base: |
New from scratch |
Build time: |
2 hours per map (with some exceptions) |
Editor(s) used: |
Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 |
Bugs: |
None |
Rating: |
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Download mirrors:
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View abyspe41.txt
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