Title: Abyssal Speedmapping Sessions: Session 1
Filename: levels/doom2/Ports/a-c/abysped1.zip
Size: 341.9 KB
Date: 12/15/13
Author: Obsidian General Rainbow Bacon Osiris Kalev Gifty
Description: 4 maps made during the first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Lava fortress in a hellish canyon - Techbase heavily warped by Hell's influence - Food themed :P

No-one chose food themed for some reason.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: Possible
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:

One must be quite experienced when being able to build such maps in only 2.5 hours, so 4/5. Having said that, personally I consider gameplay of all maps not quite good, all maps feel a bit like 'oh well, we don't have enough time to create some decent gameplay, so let's put some monsters here and some more there'. But that's just my 2 cents.x
Very nice mapset. I was expecting something subpar as this is a result of speedmapping, but I was pleasantly surprised. Good job.x

View abysped1.txt
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