Title: Abyssal Speedmapping Sessions: Session 2
Filename: levels/doom2/Ports/a-c/abysped2.zip
Size: 271.89 KB
Date: 01/26/14
Author: Obsidian Osiris Kalev Alfonzo Jimmy Tarnsman RocknRoll420 Phobus
Description: 7 maps made during the second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Textures from the Hell category - Textures from the Outdoors category - Textures from the Wood category

There were a few cheaters. ;-) Some mappers also applied for an extra hour to finish their maps, dubbed the "Alfonzo Treatment". Alfonzo ended up using it, heh.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map(3 for Alfonzo)
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: Maybe
Rating: (9 votes)
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Building such maps in 3 hours shows skills (3-7, 1&2 are waste of time). ATOH gameplay @ UV suffers severely from often horrible monster placement. Overall: 3/5 for the efford. Off-topic: imho generally speaking gameplay is the important target, limited build time is not. But that's just my 2 cents...x
Maps in this WAD scale up from rather crappy to very good. As the time needed to beat it is rather short I think it's actually playable and the initial crappiness is not detrimental to the reception of the whole WAD.x
Some decent work here, esp. the last three maps, minus the ending of the final (too short to be a factor). Decent speedmapping session overall, most levels are worth quick play at least, none are terrible. Much better than the other recent speedmap wad (in the latest ten files).x

View abysped2.txt
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