Title: |
Abyssal Speedmapping Sessions: Session 2 |
Filename: |
levels/doom2/Ports/a-c/abysped2.zip |
Size: |
271.89 KB |
Date: |
01/26/14 |
Author: |
Obsidian Osiris Kalev Alfonzo Jimmy Tarnsman RocknRoll420 Phobus |
Description: |
7 maps made during the second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- Textures from the Hell category - Textures from the Outdoors category - Textures from the Wood category
There were a few cheaters. ;-) Some mappers also applied for an extra hour to finish their maps, dubbed the "Alfonzo Treatment". Alfonzo ended up using it, heh. |
Credits: |
Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 |
Base: |
New from scratch |
Build time: |
2 hours per map(3 for Alfonzo) |
Editor(s) used: |
Doom Builder, SLADE3, WhackEd4 |
Bugs: |
Maybe |
Rating: |
     (9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | Building such maps in 3 hours shows skills (3-7, 1&2 are waste of time). ATOH gameplay @ UV suffers severely from often horrible monster placement. Overall: 3/5 for the efford.
Off-topic: imho generally speaking gameplay is the important target, limited build time is not. But that's just my 2 cents... | x | |
Zalewa
     | Maps in this WAD scale up from rather crappy to very good. As the time needed to beat it is rather short I think it's actually playable and the initial crappiness is not detrimental to the reception of the whole WAD. | x | |
Anonymous
     | Some decent work here, esp. the last three maps, minus the ending of the final (too short to be a factor). Decent speedmapping session overall, most levels are worth quick play at least, none are terrible. Much better than the other recent speedmap wad (in the latest ten files). | x |
View abysped2.txt
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