Title: Abyssal Speedmapping Sessions: Session 5
Filename: levels/doom2/Ports/a-c/abysped5.zip
Size: 709.46 KB
Date: 05/14/14
Author: Obsidian Gifty Osiris Kalev Mugsy Alfonzo Tarnsman Jimmy An_mutt MTrop Phobus 40oz General Rainbow B
Description: 12 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Mineshaft - Foundry - "Killer Colours" - the theme of Alien Vendetta MAP31 Alfonzo used the Alfonzo Treatment and about 15 more minutes.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map(3 and a quarter for Alfonzo, 1 for Gifty)
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: MAP12 uses ghost monsters, so make sure you use a port that enables them
Rating: (13 votes)
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Variety of better and worse maps. Not bad in overall, but your effort could be spent to build something better and less speed-mappy.x
This would have been a lot better if you placed weapons at the start so we could play with mods. I don't like the darkness in map 02. The lava falls level looks amazing.x
MAP01 and 02 are rather blah, the rest all have something nice about them. Recommended. x
Play levels 3, 4, 6, 7, 9, 10, 11; look for these authors in other abysped sets as well. They tend to have the best maps.x
nice speedmapping, took one hour to finish the pack though. Some maps weren't so good. Also in the Killer Colours themed map (I think there's only one), the cyberdemon can be skiped without any problem.x
Playing these maps helped me poop.x
ARGH, TYPO IN THE TEXTFILE! It's supposed to be "12 maps made during the FIFTH Abyssal Speedmapping Session". Sorry about that. - Obsidianx

View abysped5.txt
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