Title: Abyssal Speedmapping Sessions: Session 6
Filename: levels/doom2/Ports/a-c/abysped6.zip
Size: 915.76 KB
Date: 06/24/14
Author: Obsidian Osiris Kalev Mugsy Alfonzo Tarnsman Jimmy MTrop General Rainbow Bacon JMickle ClonedPickle
Description: 11 maps made during the sixth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Instead of themes, each player had a choice of 3 DeHackEd monsters they could use in their maps:

- Rocket Zombie - Afrit - Arachnophyte Alfonzo used the Alfonzo Treatment and JMickle made 2 maps in the 2 hours provided.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map(3 for Alfonzo)
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: None. Unknown on the other hand....
Rating: (11 votes)
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MAP01, MAP06, MAP09, MAP10, MAP11 - crap. Everything else ranges between decent and awesome. It's a very good WAD if you skip the mentioned maps.x
The good maps were actually pretty good, but maps 6, 9, and 10 seem skippable. 11 is mandatory, however!x
walter confalonieri
That was a nice mapset, too bad the new monsters crashes on prboom on complevel 9....x

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