Title: |
Abyssal Speedmapping Sessions: Session 9 |
Filename: |
levels/doom2/Ports/a-c/abysped9.zip |
Size: |
502.51 KB |
Date: |
08/19/14 |
Author: |
Obsidian Gifty TheMionicDonut Darsycho Ribbiks Tuxlar 4ShockBlast |
Description: |
7 maps made during the ninth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from:
- Fortress on the edge of a cliff - Aqueduct - Space station
4ShockBlast used the Alfonzo Treatment. |
Credits: |
Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 |
Base: |
New from scratch |
Build time: |
2 hours per map(about 3 for 4ShockBlast) |
Editor(s) used: |
Doom Builder, SLADE3, WhackEd4 |
Bugs: |
Possible |
Rating: |
     (14 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
     | Something good can come out of these speedmaps after all, although some of them look like way more than 2 hours were spent on them. | x | |
Anonymous
     | Rottking's is the best, gameplay-wise. Tarnsman's takes some tough skin, but is also rewarding. | x | |
Voltcom9
     | I quite enjoyed playing these maps. | x |
View abysped9.txt
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