Title: Alkylation (version 1.0)
Filename: levels/doom2/Ports/a-c/alk-all.zip
Size: 9.07 MB
Date: 11/03/14
Author: UltimateLorenzo
Description: An UAC outpost has been invaded by a new kind of demons. It's up to you to go there and clean the installations.
Credits: First of all, a lot of thanks to Primeval who composed the music tracks for the first episode level. For me it has been an honour to have music composed for my project. ID Software for Heretic, Hexen, Quake and Quake 2. Raven Software for Hexen 2. Primeval, again, for the TITLEPIC and INTERPIC texture. DethteX and Rick Clark for textures from "Asylum Texture Set". stecki for textures from "deConstruct Industrial Textures". Daniel "Tormentor667" Gimmer for textures from "Duke Nukem Texture Pack". Rick Clark for textures from "Gloom Texture Set". Pawel Zarczynski aka NMN for textures from "NMN Corporation Texture Sets". RottKing for textures from "Realistic Texture Pack". Crista Forest, aka "CD Warrior" for textures from "Mansion Texture Set for Doom2". Daniel for textures from "New World 1". Abhoth, American McGee and Malcolm Sailor for inspiration. Nick Baker for textures from "Silver textures", "Gray textures", "Useful flats", "5th Episode textures" and mortres.wad. Jonathan Rimmer for textures from "Erratic Texture Pack 1". Xaser "The Conqueror" for resources from "Zendynamics". Christopher "shaithis" Buecheler for textures from his "CWB Texture Pak 1 for Doom2" LilWhiteMouse for resources from "A new hell spawn" and for inspiration. Rex Claussen for resource from "Darkest Hour". Vader, Ghastly Dragon, Post, Theshooter7, Graf Zahl, Eriance, Ben2k9, Mechadon, Bouncy, TheDarkArchon, Carnevil, Neoworm, Raz and Lazureus for new weapons and monsters from Realm667 site. iLLvent, NaturalTvventy, Demilinx, Philnemba, Use3D, Khorus, DoomHero85, Jodwin, DeathevokatioN, walter confalonieri, BlueEagle, Bobsklim IV, Primeval (again!), Marnetmar, Per-Scan, Ed the Bat, Toberone, Marnetmar, kmxexii, Caleb13, Endless123, Ravick, Salt-Man Z, for beta-testing, comments and suggestions on Doomworld and Zdoom forums. ... and many other I don't remember. If you find your resources in my levels and you're not credited, or you don't want your resources to be in my levels, send me an email.
Base: see below for each single level
Build time: A long long time (5 years)
Editor(s) used:
Bugs: None. Mail me if any.
Rating: (9 votes)
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