Title: amarcorde
Filename: levels/doom2/Ports/a-c/amarcord.zip
Size: 253.37 KB
Date: 12/02/08
Author: Walter "Daimon" Confalonieri
Description: Just a speedrunning classic style brown base, replacing map02.
Credits: ID, for the fancy game! My family Rogue Software for Strife Nick Baker for Recoloured Textures Sailorscot for sailorscout Textures other people i forgot to mention
Base: New from Scratch
Build time: 5 days of spare work
Editor(s) used: Doombuilder, Wintex 4.3, ZenNode
Bugs: i found a visplane overflow on doom2.exe, few glitches on delphidoom.
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:

A pretty bad map with some issues upon getting the keys or is it just me. Overall I didn't like it, felt cluttered and rushed. I am not into switch hunting either. x
I like a lot the little details and ideas behind this map (the slant door) but it's too much of running around and searching for switches. It's confusing. 4/5 - Optimusx
There are some serious level progression issues going on in this map. Too many switches...and too much slime. I had all three keys and was stuck. I must've backtracked thru some areas at least 10 times. Get rid of the ridiculous switches...throw in a few more rad suits and this could've been a pretty decent level. 2/5x

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