Title: A Party Downstairs
Filename: levels/doom2/Ports/a-c/apartyds.zip
Size: 334.2 KB
Date: 06/04/15
Author: Jacek "JudgeDeadd" Dobrzyniecki
Description: One of the basement levels underneath an UAC complex became infested with demons. It needs cleanup, and you drew the short straw. Good luck.

A somewhat tough tech map of an average size.
Credits: Memfis, scifista42, Ribbiks, Demon of the Well, Deadwing, DOOMman, PFL, RUNSABER for betatesting.

Music is "Plasma" by Lee Jackson, from Duke3D.
Base: New from scratch
Build time: Way too much
Editor(s) used: GZDoom Builder, SLADE
Rating: (6 votes)
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Very atmospheric dark techbase with moody lighting, cool setups and challenging fights. The music works really well here.x
A generic Doom 2 base themed level with room-to-room progression and arena based fights with monsters teleporting in. Fights provide some challenge. Visually completely fine. Not a bad map by any means, but nothing above that too. Try implementing more open layouts.x
The previous commenter came very close to what I was thinking, though the real issue with the combat has to be the forced ambushes, which wore thin sometime in 1994. Of course demons just love to stand around in empty boxes outside the level, waiting until someone picks up a key sitting in the open to spawn in. And of course the door to the room will cooperate by magically locking itself, until it somehow senses all the monsters are dead, displays remorse and opens for the player.x
Basically solid modern style level: acceptable layout, good-looking, nicely detailed. Sadly the gameplay @ UV is also typical for many nowadays levels: it's too often based on static sudden monster popups, a zillion of far away snipers, and a bloody amount of AVs. Except for the scene with the moving walls, gameplay is IMHO completely unoriginal and predictable, thus boring. Overall: 4/5 for the map + 1/5 for the gameplay = small 3*. Pity of the effort.x

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