Title: The Asylum
Filename: levels/doom2/Ports/a-c/asylum.zip
Size: 111.24 KB
Date: 04/28/15
Author: Dean J. Lee
Description: DO NOT USE FREE LOOK, JUMP, OR OTHER POST-DOOM SETTINGS! A linier, survival-horror-style level inspired by the Asylum from the game Shadowman. It seems to work ok with gzdoom, skulltag and zandronum, but was broken by both doomsday and prboom+. Despite its dependence on zdoom mechanics, this level was NOT designed to accommodate any features beyond the original doom principles and as such, something as simple as free look and the ability to jump (to say nothing of cheat codes etc.) may easily break it. So use traditional doom controls with jump disabled. Also, it is not meant to be pitch black in the first several rooms, so if that happens you need to turn up the brightness. To survive the level, I suggest you keep fast movement toggled on. Some trial and error is inevitable, but how much will depend on your observance and on un-Doom-like common sense. If you wish to save your progress, do so carefully, because there are many ways to screw yourself up, even if you don't yet realise it. Using multiple save slots is best so you can backtrack when you need to.
Credits: Russell for playtesting and helpful feedback
Base: New from scratch
Build time: 1 month
Editor(s) used: Doombuilder 1
Rating: (5 votes)
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I like puzzles, so I did have some fun playing this, although some parts were unfair even for me. Design isn't uninteresting too.x
If it was 1994-5, I would still rate this as very poor. 0/5x
Playing DooM is supposed to give fun. But running in a damaging maze not knowing where to go, sectors with brightnes 0 having invisible onetime door open switches creating inescapable pits, etcetera? That's not gameplay, that's trolling. IOW: don't waste your precious time on this, but go play something else.x
Too trollish to be considered a score. A cyberdemon at the first hallway and the only way out is to find a hidden wall latch? For fuck sakes! ~0/5x

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