A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.
Gene Bird and Rich Sham, for many hours spent testing. Gene Bird, for help with some technical things. Fatal, for the red sky effect I pirated from his map. Kaiser, for inspiration, and pointing me to the tools needed to do this.
About 4 months.
WadAuthor, XWE, DoomBuilder, ZenNode, GLbsp.
When run in normal Doom2, there is a small area of HOM in one part of map 11. Too many stairs visible, I think. This is not a problem when using ports.