Title: |
Bananas |
Filename: |
levels/doom2/Ports/a-c/bananas.zip |
Size: |
347.87 KB |
Date: |
10/03/04 |
Author: |
Tafoole |
Description: |
Nuts inspired gameplay. If you don't like that then just look at some of the stuff I did in it.(see below). |
Credits: |
b.p.r.d. -nuts (where this draws inspiration) Doug the Eagle -blessed(the weird Cyberdemon fires blessed rockets, and the upgraded rocket launcher attack is based off of blessed imps) Fanantic -qdoom (for introducing me to edge, and I learned some ddf stuff from it.) zdoom monster resource wad(the person who made the slow flamethrower cacolich) -the cacolich joel huenick -the commando controlled arachnotron is based off of the arachnotron mounted commando id software -doom and such the EDGE team |
Base: |
New from scratch |
Build time: |
Longer than it should have been(over 6 weeks) |
Editor(s) used: |
doombuilder |
Bugs: |
the water hue has a tendency to break |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Nuts-inspired gameplay, ripping off Allhell.wad's two-headed chaingunner riding an arachnotron, and bastardizing the blessed engine so the cyberdemon fires bfg blasts. I decided to play it anyway and I was actually pretty surprised. IT WAS WORSE THAN I THOUGHT IT WOULD BE. | x | |
Anonymous
| i like grapes betur but u no 5/5 | x | |
Anonymous
| im afraid these bananas have gone stail.. 15 | x |
View bananas.txt
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