Blaze (Reedition #2)|
Federico Milesi (aka MrFroz)|
After doing a couple of levels for vanilla, I wanted to give it a crack at making one for a more advanced engine. At the same time, I wasn't feeling inspired to try and create a new map design so I remade my first level, Blaze, from the scratch on ZDoom format. |
Even though this version of Blaze is short like the previous ones, I spent quite some time on it due to learning how to use an editor other than Doom Builder 2 (SLADE) and adapting to this then new map-making format.
I remember the feeling of accomplishment I got when I managed to change the level title on the automap, and also when switching the music so that I wouldn't have to make players listen to Running from Evil for the zillionth time. Something else that was very important was the addition of swimmable sectors, which would become prevalent in my next map, Bloody Sunday.
Other than the technical aspects, though, I think the gameplay and design aren't really much of an upgrade over the vanilla versions at all. This was clearly an experiment, that opened the path for brighter future wickedness.
Made from scratch.|
Approximately three weeks.|
Doom Builder 2.|